By Cheryl Cabrera
Observe the techniques and strategies required to rig enticing CG personality versions with Maya during this specified e-book and DVD package deal. the lovely colour photos express simply what you could in achieving, and the certain step by step tutorials exhibit precisely the best way to in attaining them. each process and tip is subsidized up with useful tutorials, utilizing the types, pupil paintings and educational resources at the significant other DVD to supply a crash direction during this important ability. With Cheryl Cabrera you will examine about:Designing your first Biped personality; growing your first Biped personality - Modeling fundamentals, Biped personality Facial Expressions, Texturing fundamentals; Skeleton setup for a Biped personality Joint Placement; keep watch over Rig setup for a Biped personality - IK and FK; Wrapping up the setup; Skinning your personality * Use easy NURBS and polygon modeling in Maya for higher flexibility on your workflow * Create regulate rig setups for a biped personality - either IK and FK * placed your new abilities to paintings with the versions and instructional resources at the unfastened DVD!
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Additional info for An Essential Introduction to Maya Character Rigging
2. ). a. In Photoshop, go to [File Ͼ Import] and choose your scanner. 19 20 C h a p te r O n e File Ͼ Import. b. In the scanner settings, choose the appropriate resolution. Adjust your scanner resolution to a minimum of 200 dpi. D e s i gn i n g Yo u r Fi r s t B i p e d C h a r a c te r 3. Once scanned, you will need to clean up your image by doing the following: a. In Photoshop, go to [Layer Ͼ Duplicate Layer …] and click OK to create a copy of the background image. This is necessary in order to rotate in the next step.
Large feet are awkward, especially with short legs. D e s i gn i n g Yo u r Fi r s t B i p e d C h a r a c te r Exaggerated proportions create a focal point. Overlapping geometry creates interpenetrations when designing clothing. 10 Creating a character sheet finalizes the design and aids in the modeling process. 1: Analyze Your Character On a sheet of paper, answer the following questions about your character. Keep your sketchbook handy and draw any ideas that come to mind. 1. Where is your character from?
Because the head doesn’t deform outside of facial features, it appears to be a floating boulder. Large feet are generally not a problem if the character has long legs. However, if the character has short or fat legs, the ankle movement is limited when flexing and pointing the foot. Large hands can be a huge problem and quickly die if the animator leaves them in a single position for too many frames. Much attention is drawn to the hands because they serve a needed purpose, and we use them for so much of what we do, including expressing what we say.