Download 3D Animation: From Models to Movies by Adam Watkins PDF

By Adam Watkins

Knowing the electronic 3D global is step one to changing into a true 3D animator and as soon as you will have mastered 3D version production, you can be able to make your versions come alive. Written for designers simply starting in animation, yet with a few historical past in 3D, this publication offers the basics on 3D layout in order that studying animation should be a delicate, relaxing trip. even if you've been engaged on your personal for it slow, are in an introductory animation direction, or simply have to hone your 3D and animation talents, this is often the correct source for you.

With the hands-on instruments supplied the following, you are going to research every thing from figuring out 3D to modeling, rendering, texturing, lights, and animation. Written through an teacher of introductory to complicated point animation, this booklet offers useful insights, information, and concepts. perform tutorials and routines are integrated all through the booklet that can assist you construct your personal creations as you're employed during the distinctive info supplied. And if you are all performed, there's info on getting a role within the undefined, getting ready demo reels, and getting began as a qualified 3D animator.

Features:

-- makes a speciality of 3 top instruments: Cinema 4D XL, Lightwave, and Strata Studio seasoned. additionally covers, AfterEffects, optimal, ultimate minimize, photograph store, and different major pictures courses

--Discusses (Windows and Mac) and software program matters

--Teaches 3D modeling and animation from the start to the ultimate minimize

--Written by way of an animation teacher

-- spouse CD comprises demos of the goods lined, the educational documents from in the ebook, and different beneficial instruments to make your creations sizzle (Windows/Mac)

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Additional info for 3D Animation: From Models to Movies

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Because of this, most low- to mid-range 3D applications rely heavily or solely on polygon modeling. The idea behind polygon modeling is that the computer takes two-dimensional shapes called polygons (usually squares or triangles) and organizes them in digital space to form the shells of 3D shapes. 2 shows a cube made up of a combination of six squares. 3 shows the same principle in action using six triangles to make a pyramid. 2, polygon modeling makes perfect sense. However, one rule of computer polygons is that they cannot be bent; they can be organized in any angle in relationship to the next polygon, but the two-dimensional shape itself cannot be bent.

Some were studies of the form and shape of anatomy, objects, or people. Others were layout plans, draftings of different compositions, balances, and designs. While some artists today are able to create fantastic pieces of artwork based on reactions to what they just laid on canvas, all of the great artists of the past took time to plan how their final project would appear. 3D should be no different. If the final project is a still image of a set of gears and cogs, sketches on how the cogs look, how they will be laid together to form a cohesive image, and notes on color and lighting are important.

10 F IGURE Altered object axis. 11 CHAPTER 2 UNDERSTANDING THE DIGITAL 3D WORLD S CALE F UNCTIONS AND R ELATIVE S IZES Once objects are created, we can define and alter their size. Again, like movement and rotation functions, 3D applications allow for free scaling and constrained scaling (sometimes called free sizing and constrained sizing). Further, most 3D applications allow for universal scaling; that is, allowing the user to scale the object in all directions at once. This becomes important when you wish to resize an object, and do not want it to suddenly have its proportions altered.

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